Creating interface designs for computers, smartphones, and other digital products. Research and understand the user’s needs when using a particular product or object, and define, prototype, and test design solutions that meet those needs. Create and plan detailed plans of how the product will function, and what content will appear on each screen.
- High-fidelity mockups: detailed and polished screen designs that show exactly how the app or website will look in use.
- Prototyping: a clickable, end-to-end journey of the mockups, that allows users to test the experience of moving between screens.
- Development of a modular design system: a library of user interface components that can be re-used to create more screens and features in the future.
- Branding elements: sometimes, elements of brand design for the digital product (but not usually for the company). For example, the UI designer might create the logo for an app, or develop a color palette and set of font choices for the project that complement existing brand guidelines.
- Visual language: development of visual language for the UI, including icons, illustrations, and photo treatments. These might be designed from scratch, or they might be selected from a library of native OS icons or stock graphics.
- UI layout optimization: the UI designer might receive low fidelity wireframes at the start of the project, and propose optimizations—for example, making buttons positions more consistent between screens.
- problem definition: discussing the project with other stakeholders to ensure that the problem is fully explored and clearly defined.
- primary research: identifying target user groups, and conducting interviews and other forms of inquiry to help understand user needs.
- secondary research: including competitor analysis, product feature analysis, and examination of analogous products and adjacent markets.
- research analysis: through techniques like affinity mapping and persona building, and the creation of user flows and task flows.
- low-fidelity wireframing: even if the UX designer isn’t going to lead the final screen designs, they will still get involved in wireframing to explore screen concepts. These may take the form of quick thumbnail sketches on paper.
- high-fidelity wireframing(sometimes done by a UI designer): creating a version of the screen designs that doesn’t include details like final colors, images, or icons.
- low-fidelity prototyping: similarly, the UX designer may make a prototype using those paper-based wireframes. Early, low-fidelity prototyping helps to validate ideas before investing lots of time in creating final screen designs.
- user testing: the UX designer often leads user testing of high-fidelity prototypes and near-final products. In this situation, their role is to observe pain points for the user, and other possible weaknesses in the design.
- To understand user requirements and to perform UX/UI design work for mobile app and web app
- To assist in any design and presentation work
- Able to do UX research, user & system testing’s, user interviews and improve the user experience of product
- Proactively suggest improvements to UI/UX to the mobile app & web app
- Keep abreast of latest UX/UI design trends, tools and related topics
- Proficiency in designing tools such as Photoshop, Illustrator, etc.
- Experienced and proficient in wireframing and prototyping (with tools like Sketch, Lucidchart, etc.)
- Able to work effectively as a team member
- Preferred to have experiences in design, creative, or interactive digital creative design
- Good understanding of UI/UX design methodologies on mobile and desktop platform
- Good communications in English with the ability to clearly explain UX design process
- Good Salary (based on agreement)
- Nice working conditions